Minecraft What to Feed Skeleton Horse

"Skeleton Horseman" redirects here. For the mob in Minecraft Dungeons, see MCD:Skeleton Horseman.

A skeleton horse is an undead variant of the horse. It sometimes spawns when lightning strikes.

Spawning [ ]

A group of skeleton horsemen spawned by a "skeleton trap" horse.

A skeleton horseman consisting of a skeleton and a skeleton horse.

A skeleton horseman is a hostile undead mob consisting of a skeleton and a skeleton horse. Skeleton horsemen spawn only from a "skeleton trap horse".

A skeleton trap horse is a hostile skeleton horse spawned from a fraction of lightning generated naturally by a thunderstorm (0.75–1.5% chance on Easy, 1.5–4% on Normal, and 2.25–6.75% on Hard, depending on regional difficulty). Lightning strikes caused by a Channeling-enchanted trident and lightning strikes on a lightning rod never spawn a skeleton trap horse. The trap horse despawns after 15 minutes if not triggered.

The skeleton trap horse is triggered when a player comes within 10 blocks of it, resulting in a lightning strike that does not start fires or damage nearby entities. When struck, the skeleton trap horse transforms into a skeleton horseman: a skeleton, a stray or a wither skeleton riding a skeleton horse. It also spawns three additional skeleton horsemen in the vicinity. Each skeleton is equipped with an enchanted iron helmet and an enchanted bow, and has damage immunity for 3 seconds after spawning (in Bedrock Edition. Both horse and rider are immune to lightning).

Other notes:

  • The skeleton horses becomes passive and tamed if the player kills the skeleton.
  • The skeleton wears an iron helmet, unless it randomly spawned with some other headgear.
  • The skeleton's bow and helmet are enchanted as if on an enchantment table at level 5–22. The exact level depends on regional difficulty; on Easy it is always a level-5 enchantment.
  • The skeleton trap horse becomes fully grown if it was a baby, and the breeding cooldown is reset.
  • The skeletons do not despawn if PersistenceRequired is set.
  • A trap horse may spawn in areas that a regular horse may not, such as the middle of an ocean.
  • A trap horse can trigger normally in clear weather (and often a player encounters a trap horse after the thunderstorm has cleared).
  • The skeleton drops more experience orbs.
  • If the difficulty is set to Peaceful, the skeleton rider despawns but the horse remains.
  • The skeleton does not shoot any mob that attacks the skeleton horse, whether purposefully or accidentally. The skeleton attacks only the player.
  • An explosion is heard, but nothing gets destroyed.

Skeleton horsemen can be spawned in Java Edition using the command /summon skeleton_horse ~ ~ ~ {SkeletonTrap:1}, or in Bedrock Edition using the command /summon skeleton_horse ~ ~ ~ minecraft:set_trap.

Drops [ ]

Upon death, a skeleton horse drops:

  • 0–2 Bone s. The maximum amount is increased by 1 per level of Looting, for a maximum of 0-5 with Looting III.
  • 1–3 when killed by a player or tamed wolf.

If saddled, it drops a saddle.‌[ Java Edition only ]

Killing a baby skeleton horse yields no items or experience.

Usage [ ]

Skeleton horses can be used as one of the fastest means of transportation in the game, though they are unable to fit through single block-wide openings. They can also be used to climb hills and jump fences because the skeleton horses can jump up to five block heights, versus the player's maximum of one (without a potion).

They can be ridden in water in any depth. Skeleton horses sink in the water and can be ridden along the ocean or river floor.

Skeleton horses can be pulled using a lead.

Equipment [ ]

GUI of a skeleton horse.‌[ JE only ]

Java Edition

Skeleton horses have the following slot available:

  • Saddle Slot: For equipping a saddle.

Saddles can be placed on a skeleton horse by holding it and then right-clicking on the skeleton horse, or by accessing its inventory. A skeleton horse's inventory can be accessed by mounting the skeleton horse and opening the player inventory or by sneaking and then right-clicking on the horse.

Bedrock Edition

A skeleton horse does not have an inventory and cannot be equipped with a saddle or armor. Despite this, the default texture file, like those of normal horses, donkeys and mules, includes a chest.

Riding [ ]

In Bedrock Edition, skeleton horses can be controlled by the player without a saddle. However, in Java Edition, skeleton horses can be equipped with a saddle and then controlled.

The player can control a tamed (and saddled in Java Edition) skeleton horse with standard directional controls, jump, and the mouse. The player dismounts using the dismount control.

In Java Edition, when riding a horse, the hunger bar is replaced by the horse's health in survival or adventure mode. It uses a slightly different heart texture than the player's health bar having a brown appearance. The experience bar is replaced by the horse leaping bar.

A player can use any item while riding a horse, including drinking or throwing potions; activating doors or redstone devices; using chests, crafting tables, and furnaces; breaking and placing blocks; and attacking with melee weapons or bows.

A ridden horse automatically runs up any one block high slope. The horse and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The horse itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. Horses cannot fit through a 1-block-wide gap.

It is impossible for a player to use a Nether portal while on a horse. It is possible, however, to enter the portal on the horse and then dismount, sending the horse through the portal on its own, or by using a lead to position the horse, then pushing it through the portal.‌[ Bedrock Edition only ]

Unlike normal horses, a skeleton horse does not force the player to dismount when it enters water deeper than two blocks; rather, it can be ridden underwater without drowning. The player can still drown underwater without the proper potions or enchantments, even when mounted on the skeleton horse. When underwater, its running speed and jump remain the same although it has a slower rate of descent.

Behavior [ ]

While being ridden by skeleton horseman, the skeleton horse and rider move fast and maneuver like skeletons, strafing when attacking and backing up when the player moves toward them.‌[ Java Edition only ]

In Bedrock Edition, grown skeleton horses, like most mobs, can ride in minecarts and boats. Otherwise, baby skeleton horses can always ride in minecarts and boats.[ verify ]

They can also be tamed by the player.

Unlike other passive mobs, skeleton horses slowly regenerate health evident by their health bar while the player rides it. This is the same case for normal horses. However, they cannot be bred or fed.

Statistics [ ]

All horses have three "equine stats" that vary from horse to horse: health, maximum movement speed, and jump strength. These stats are created once the horse is born or spawned, and are not affected by food.

Spawned values [ ]

When spawned in any way except breeding – for instance, using commands, spawning naturally, spawning as part of a skeleton trap, or using spawn eggs – horses are assigned their stats within certain ranges, specific according to their horse type.

Health [ ]

A skeleton horse's health is always 15. Displayed hearts are health, divided by two, rounded down. A horse with an odd number of health points (15, 17, 19, etc.) does not show the last half-heart. If the horse has lost one health point lower than the inflicted damage and did not regenerate, it has an odd number of health points, otherwise, it has an even number of health points.

Movement speed [ ]

Skeleton horse's speed is always 0.2; the player's normal walking speed is 0.1. The speed listed does not include any status effect that affects the speed of a horse or a player.

See transportation to compare the speeds of various transportation methods.

Jump strength [ ]

Jump strength ranges from 0.4–1.0, averaging 0.7.

A jump strength of 0.5 is enough to clear 1916 blocks, while 1.0 is enough to clear 514 blocks.

The following derived equation can be used to approximate a horse jump height, with x being its jump strength attribute. This function was fit to the data found in the table below.

The jump strengths required to clear several block heights are:

Jump Strength Blocks
0.967 5.00
0.848 4.00
0.715 3.00
0.564 2.00
0.432 1.25 (player's jump height)

Sounds [ ]

Skeleton horse sounds are the sounds of the regular horse but lower pitched and slowed with reverb. Java Edition:
Skeleton horses use the Friendly Creatures sound category for entity-dependent sound events.

Sound Subtitles Source Description Resource location Translation key Volume Pitch Attenuation
distance
Skeleton Horse cries Friendly Creatures Randomly while in air entity.skeleton_horse.ambient subtitles.entity.skeleton_horse.ambient ? ? 16
Skeleton Horse cries Friendly Creatures Randomly while in water entity.skeleton_horse.ambient_water subtitles.entity.skeleton_horse.ambient ? ? 16
Skeleton Horse dies Friendly Creatures When a skeleton horse dies entity.skeleton_horse.death subtitles.entity.skeleton_horse.death ? ? 16
Horse gallops Friendly Creatures While a skeleton horse is galloping entity.horse.gallop subtitles.entity.horse.gallop ? ? 16
Horse gallops Friendly Creatures While a skeleton horse is galloping on blocks in water entity.skeleton_horse.gallop_water subtitles.entity.horse.gallop 0.45 ? 16
Skeleton Horse hurts Friendly Creatures When a skeleton horse is damaged entity.skeleton_horse.hurt subtitles.entity.skeleton_horse.hurt ? ? 16
Horse jumps Friendly Creatures When a skeleton horse begins a leap entity.horse.jump subtitles.entity.horse.jump ? ? 16
None [sound 1] Friendly Creatures When a skeleton horse attempts to begin a leap in water entity.skeleton_horse.jump_water None [sound 1] 0.8 ? 16
Horse lands Friendly Creatures When a skeleton horse falls from more than 1 block [ more information needed ] entity.horse.land subtitles.entity.horse.land ? ? 16
Skeleton Horse swims Friendly Creatures Randomly while a skeleton horse is moving through water entity.skeleton_horse.swim subtitles.entity.skeleton_horse.swim 0.4 ? 16
Footsteps Friendly Creatures While a skeleton horse is walking entity.horse.step subtitles.generic.block.footsteps ? ? 16
Footsteps Friendly Creatures While a skeleton horse is walking on wood entity.horse.step_wood subtitles.generic.block.footsteps ? ? 16
None [sound 1] Friendly Creatures While a skeleton horse is walking in water entity.skeleton_horse.step_water None [sound 1] 0.6 ? 16
Saddle equips Friendly Creatures When a saddle is equipped to a skeleton horse entity.horse.saddle subtitles.entity.horse.saddle ? ? 16
  1. a b c d Reports on Mojira.

Bedrock Edition:

Sound Source Description Resource location Volume Pitch
Friendly Creatures Randomly mob.horse.skeleton.idle 0.8 0.8-1.2
Friendly Creatures Unused sound event [sound 1] mob.horse.armor 0.6 1.0
Friendly Creatures Unused sound event [sound 2] mob.horse.armor 1.0 0.8-1.2
Friendly Creatures Unused sound event mob.horse.breath 0.7 1.0
Friendly Creatures When a skeleton horse dies mob.horse.skeleton.death 0.8 0.8-1.2
Friendly Creatures While a skeleton horse is galloping while in air mob.horse.gallop 0.45 0.9-1.1
Friendly Creatures When a skeleton horse is damaged mob.horse.skeleton.hit 0.8 0.8-1.2
Friendly Creatures When a skeleton horse begins a leap mob.horse.jump 0.4 1.0
Friendly Creatures When a skeleton horse falls from more than 1 block [ more information needed ] mob.horse.land 0.4 1.0
Friendly Creatures While a skeleton horse is walking mob.horse.soft 0.45 0.9-1.1
Friendly Creatures While a skeleton horse is walking on wood mob.horse.wood 0.45 0.9-1.1
Friendly Creatures Unused sound event mob.horse.leather 0.6 1.0
  1. This sound event would occur if skeleton horses could have armor equipped.
  2. This sound event would occur if skeleton horses could have a chest equipped.

Data values [ ]

ID [ ]

Java Edition:

Name Identifier Translation key
Skeleton Horse skeleton_horse entity.minecraft.skeleton_horse

Bedrock Edition:

Name Identifier Numeric ID Translation key
Skeleton Horse skeleton_horse 26 entity.skeleton_horse.name

Entity data [ ]

Skeleton horses have entity data associated with them that contain various properties.

Java Edition:

  • Entity data
    •  SkeletonTrap: 1 or 0 (true/false) - true if the horse is a trapped skeleton horse. Does not affect horse type.
    •  SkeletonTrapTime: Incremented each tick when SkeletonTrap is set to 1. The horse automatically despawns when it reaches 18000 (15 minutes).

Bedrock Edition:

See Bedrock Edition level format/Entity format.

History [ ]

Java Edition
4 April 2013 Jeb hinted at adding horses when Minecraft hit 10,000,000 sales.
1.6.1 13w16a Skeleton Horse Revision 1.png Baby Skeleton Horse Revision 1.png Added skeleton horses.
The addition of skeleton horses, along with other horses, has been assisted by DrZhark (John Olarte), creator of the Mo' Creatures mod, whose horses are a baseline for Minecraft's horse models.[1]
Skeleton horses are not available yet without the use of third party commands.
13w21a Added new GUI for horses, including skeleton horses; to control saddles, armor and inventories.
13w22a Added new sound effects for skeleton horses.
1.7.2 13w36a Skeleton horses are now available without third-party tools, with the introduction of the /summon command.
1.9 15w38a Skeleton Trap Revision 1.png Added "skeleton trap" horses.
There is a chance (depending on regional difficulty) that a lightning strike spawns a "skeleton trap" skeleton horse.
15w43a–44b The drops of skeleton horses have been changed several times. The end result is that skeleton horses now always drop one bone, not affected by Looting.
1.10 16w20a Added spawn eggs for skeleton horses.
pre2 The spawn eggs for skeleton horses have been removed.
1.11 16w32a Horses now have separate IDs and the ID for skeleton horses has been changed to skeleton_horse.
The spawn egg for skeleton horses has been re-added.
Skeleton trap horses' chance to spawn during lightning strikes has been reduced to 15 of what it was.
16w38a Skeleton horses now drop 0–2 of bones or rotten flesh, affected by Looting.
1.13 17w45a Skeleton Horse 17w45a.png Baby Skeleton Horse 17w45a.png The models of skeleton horses have been changed.
17w46a Skeleton Horse 17w46a.png Baby Skeleton Horse 17w46a.png The new models for skeleton horses have been slightly tweaked.
18w03a Skeleton Horse Revision 2.png Baby Skeleton Horse Revision 2.png The models of skeleton horses have been updated again and the textures have been slightly altered.
18w19a Skeleton horses now sink in water, due to being an undead mob. Zombie horses, curiously, do not.[2]
The player can now ride skeleton horses when underwater.
pre2 The model of skeleton horses has been updated to fix serious Z-fighting, which has changed the model from Skeleton Horse 1.13 Z-fighting.png to Skeleton Horse 1.13 pre2 Z-fighting fixed.png.[3]
1.14 19w08a Skeleton Horse.png Baby Skeleton Horse.png The textures of skeleton horses have been changed.
Skeleton Trap.png The textures of "skeleton trap" horses have been changed.
1.16 20w09a Skeleton horses can now be leashed.[4]
Pocket Edition Alpha
v0.15.0 build 1 Skeleton Trap Revision 1.png Added "skeleton trap" horses.
Pocket Edition
1.1.0 alpha 1.1.0.0 The entity ID for skeleton horse has been changed from skeletonhorse to skeleton_horse.
Bedrock Edition
1.2.6 beta 1.2.6.2 Skeleton Horse 17w45a.png Baby Skeleton Horse 17w45a.png The models of skeleton horses have been changed to Java Edition 17w45a's skeleton horse models.
1.5.0 beta 1.5.0.0 Skeleton horses can now be ridden underwater.
1.8.0 beta 1.8.0.8 Skeleton horse foals now have a chance of being spawned using a spawn egg.
1.10.0 beta 1.10.0.3 Skeleton Horse.png Baby Skeleton Horse.png The textures of skeleton horses have been changed.
Skeleton Trap.png The textures of "skeleton trap" horses have been changed.
Legacy Console Edition
TU46 CU36 1.38 Patch 15 Skeleton Trap Revision 1.png Added "skeleton trap" horses.
TU54 CU44 1.52 Patch 24 1.0.4 Skeleton Horse Revision 1.png Baby Skeleton Horse Revision 1.png Skeleton horses are now able to be spawned with a spawn egg found in the creative inventory.
TU57 CU49 1.56 Patch 27 1.0.7 Skeleton horses can now be tamed and leashed.
TU60 CU51 1.64 Patch 30 Skeleton Horse 17w45a.png Baby Skeleton Horse 17w45a.png The models of skeleton horses have been changed to Java Edition 17w45a's skeleton horse models.
PlayStation 4 Edition
1.90 Skeleton Horse.png Baby Skeleton Horse.png The textures of skeleton horses have been changed.
Skeleton Trap.png The textures of "skeleton trap" horses have been changed.
New Nintendo 3DS Edition
0.1.0 Skeleton Trap Revision 1.png Added "skeleton trap" horses.

Issues [ ]

Issues relating to "Skeleton horse" are maintained on the bug tracker. Report issues there.

Trivia [ ]

  • Dr. Zhark appears in the credits after the End Poem as the creator of the horses, including skeleton horses.
  • In Bedrock Edition, skeleton horses can be transported in a boat by riding the skeleton horse and jumping into the boat then dismounting (leaving the horse behind in the boat) and activating the boat from underneath/underwater. Attempting to activate the boat in order to pilot it from above results in the player being mounted on the horse again rather than being placed inside the boat to pilot it.

Gallery [ ]

Screenshots [ ]

In other media [ ]

See also [ ]

  • Horse
  • Donkey
  • Mule
  • Skeleton

References [ ]

  1. "Also big thanks to @DrZhark, the creator of Mo' Creatures, that have assisted us to make it happen!" – @jeb_ (Jens Bergensten) on Twitter, April 4, 2013
  2. MC-129262
  3. MC-121832
  4. MC-166246 – resolved as "Fixed"

markocrong1963.blogspot.com

Source: https://minecraft.fandom.com/wiki/Skeleton_Horse

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